Artful Dodger
Artful Dodgers are the finest burglars the thieves' guild has to offer. As such, they are looked up to by inexperienced thieves.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Filcher |
Advances to: | |
Cost: | 50 |
HP: | 52 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Artful Dodger |
Abilities: | skirmisher, concealment, leadership |
Attacks (damage - count)
dagger melee | 5 - 4 blade | backstab | |
sling ranged | 5 - 4 impact | marksman |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |